01 / The beginning
Before production systems, I wanted to make something move.
Skeleton Survivors was a freshman-year Unity project and my first practical reason to care about C#. I built it before I began using AI development tools.
The scope was small: a player survives against chasing enemies while the score and high score record progress. But it turned abstract classes and methods into a feedback loop I could see and play.
02 / What remained
The source was lost, but the project still explains where my interest began.
I no longer have the source repository, so I will not reconstruct technical claims I cannot prove. The gameplay video is the evidence that remains.
Its value in this portfolio is chronological: it shows that my interest in C# existed before my internship and before AI-assisted development became part of my workflow.